Monday, August 31, 2009

Assets

High Priority: Characters
Enemies
Weapons
Buildings
Roads

Medium Priority:
Garabage bins/bags
Crates
Lights
Table
Ladders
Stairs
Windows

Low Priority:
Trees
Shurbs
Garden Beds
Grass

Textures:
Bricks
Graffiti
Soil
Bitumen
Fabric (Gi Suit)
Carbon Steel / Titanium
Wood
Chain
Night Sky - SkyBox
Concrete
Glass - (Windows)

Sound Assets:
Foot Steps (Different Environments)
Fighting - Combat Sounds (for weapons and open hand combat)
Grabbing clothes
Grabbing different weapons

Sunday, August 23, 2009

Weapon Links

Weapon Links

Bo Staff

Sai

Katana

Tonfa

Nunchaku

Weapons - Scale to Character2

Weapons - In Scale to a Character 2



Tonfa -


Nunchaku -

Weapons - Nunchaku

Weapons - Nunchaku

This is without the chain, because i am working on a efficient way to do so.

Weapons - Tonfa

Weapons - Tonfa


Saturday, August 22, 2009

Weapons - Scale to Character

Weapons - In Scale to a Character



Bo Staff -

Sai -

Katana -

Weapons - Katana

Weapons - Katana Model



Weapons - Sai

Weapons - Sai Model


Tuesday, August 18, 2009

Weapons - Bo Staff

Weapon - Bo Staff


Actual Texture




The Model

Tuesday, August 4, 2009

Karate Game

Concept: I have two ideas, one I got when I was out, which is a grey hound breed racing game, though I remembered back, to pick a karate game which is in the genre of fighting, I have had this idea since the beginning of this course. Since I have been in the environment of tournaments and also a competitor, the ideas have come through the interaction of people, experience, knowledge of the sport and travel. The goal of this game is to bet your opponent in points before the time runs out or pile on ‘8’ points in front of you opponent to finish the fight earlier. Get to the top of all the contestants.

Backstory: You have been studying karate with your sensei, for 6 years and still haven’t actually gone to a tournament, the other student however have always been. You ask your sensei why you can never go and compete. He says you need to prove to me you are a good fighter, we will start with the dojo with 2 of our students for practice.

Environment: The setting is worldwide, very much like a realistic tournament environment with lots of judges and competitors.

Characters:

Sensei: Helpful, but strict with training sessions.

Head Referee: Observant, and quick to pick techniques.

Karate Student: Determined to be the best.

Blue Print:


Asset List:


Game Mechanic: Role-playing - you are the character that has to get to your destination, with gang members stopping you. Since it is just a level the game is a 'single player' mode. Elimiatation of the gang members is what the main goal would consist of.


Level Objectives: Getting to your destination. Elimination of the 4 Gangs. (which aren't clarified yet.) Gather weapons to help guide you through the level. Race the clock to the end. Increase your power bar for greater crit ratio's. With symbols for items, and positioning the gangs to be represent North, South, East, West positions. Enemys being randomly placed for extra enjoyment and reward drops like health pickups and power drops.

Ethan Chesterton (c) Copyright