High Priority: Characters
Enemies
Weapons
Buildings
Roads
Medium Priority:
Garabage bins/bags
Crates
Lights
Table
Ladders
Stairs
Windows
Low Priority:
Trees
Shurbs
Garden Beds
Grass
Textures:
Bricks
Graffiti
Soil
Bitumen
Fabric (Gi Suit)
Carbon Steel / Titanium
Wood
Chain
Night Sky - SkyBox
Concrete
Glass - (Windows)
Sound Assets:
Foot Steps (Different Environments)
Fighting - Combat Sounds (for weapons and open hand combat)
Grabbing clothes
Grabbing different weapons
Monday, August 31, 2009
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